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You can revisit stages (gasp) once you’ve found the right Adaptor, and the Energy Balancer is also introduced in this game (though you have to find it). Four of the Robot Masters’ stages have alternate routes, only accessible with an Adaptor, and finding all four nets you all the BEAT letters. These “Rush Adaptors” recharge quickly so there’s no penalty for use. In another odd departure from tradition, your faithful robotic companion, Rush, is now a transformer who fuses to Mega Man to confer two new forms: one that can break blocks and one with a jetpack. The intro is told through a cutscene-the first oddity in this game. Wily) crashes the party and Mega Man has to save the day. Things go haywire at an international “Robot Contest” when a mysterious Mr. In a lot of ways, MMVI is a strange beast that brings a sense of puzzlement, rather than closure, to the NES series. In fact, Capcom decided not to publish Mega Man 6 in North America, a decision made by Nintendo of America. But NES’ star was fading fast: the SNES was already out, and even the best-looking NES games paled in comparison to eye-candy like Super Mario World.
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Since the beginning each new game has offered some new power or move they’ve aggregated over time, and when paired with technological advancement, they inevitably led to Mega Man 5-objectively speaking, the best game in the series.
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#Mega man 6 games series
You could argue that the Mega Man series on NES is extremely iterative.